Project Dragon
Project Type: PC & Console Port
Language: C++ & Blueprint
Special Tools: Unreal 5
Description:
Working with Phoenix Labs the Skymap team was going to help with the PC release and console port of their up and coming Minecraft competitor. Sadly 2 weeks before they were going to officially announce the game it was canceled.
What I Did:
Integrated the client’s custom backend into Epic’s online services to enable peer to peer connections and listen servers
Worked on reworking their random world generation so that it would work on the XBox Series S console