Flappy Kinect

  • Project Type: Motion-controlled Flappy Bird Clone

  • Duration: 1 Day

  • Language: C#

  • Special Tools: Kinect 2

  • Credits:

    • Sound Effects: Chris Logsdon


Description:

Flappy Kinect was another prototype I helped develop while working at The Atom Group. The idea behind the games was to create a library of small games that we could pitch to potential clients.


What I did:

  • Body tracking, and logic to determine strength of flaps.

  • Created an interface for input from the player to be used in multiple projects.


Project Goals:

  • Create a quick prototype of a game within a day or two to use to create a small library of games to pitch to clients.