Flappy Kinect
Project Type: Motion-controlled Flappy Bird Clone
Duration: 1 Day
Language: C#
Special Tools: Kinect 2
Credits:
Sound Effects: Chris Logsdon
Description:
Flappy Kinect was another prototype I helped develop while working at The Atom Group. The idea behind the games was to create a library of small games that we could pitch to potential clients.
What I did:
Body tracking, and logic to determine strength of flaps.
Created an interface for input from the player to be used in multiple projects.
Project Goals:
Create a quick prototype of a game within a day or two to use to create a small library of games to pitch to clients.