Outlanders
Project Type: Multiplayer Online Arena Death Match
Duration: 5 Months
Language: Unreal Script
Special Tools: Unreal Engine 3(UDK), Scaleform, Flash Professional
Credits:
Steamworks Help: John Barrett (Shambler)
Executable Download and setup instructions: Outlanders UDK
Description:
The Capstone project of the 2013 – 2014 Senior Class at NHTI. The project became larger than any of us imagined at the beginning of the semester, and many of us planned on working on it after school was done. Sadly due to a game breaking crash, that we spent months trying to fix, it was decided to leave the game as is and move onto other projects. A smaller set of the team attempted to port it over to Unreal 4, but life and limited time prevented this from happening.
During the attempt to port the game over to Unreal 4 I rebuilt the ability system, which can be seen here: Unreal 4 Prototype
The player can choose between four different classes, each of which have 5 abilities, 4 usable and 1 passive. Players go up against their friends in two different game modes, locally, or online using Steam!
Some of the highlights of the project are:
Steamworks integration to be able to play through Steam!
MOBA style Ability, and Level Up, system
Chivalry Inspired Melee Combat
Four Different Classes – Each with 4 usable abilities and 1 passive ability
Warrior
Mage
Archer
Barbarian
Two Game Modes
Free For All
Team Death Match
What I did:
Steamworks integration to allow our game to be hosted through Steam
Server Browser
Main Menu
Options Menu
Stats Screens
In-Game Chat System
Game type rules and logic, such as game starting / ending
Help with Player Spawn system
Helped with setting up initial ability system, and replication
Project Goals:
Make a game using the Unreal Engine
Work together as a team