Skymap Games

  • Project Type: Contract Work

  • Language: C++ / Blueprint

  • Special Tools: Unreal Engine 4


Description:

I did some various contract work on a few games that are clients of Skymap Games. Some of these projects are under an NDA so I am not able to provide many details, but they have involved working with Unreal 4, and a couple of them have been in VR.


What I’ve done:

  • Gameplay programming with Blueprints

  • Networking and Replication:

    • Ensured games can be started by using a dedicated server or hosted as a listen server

    • Ensured clients can connect to games and gameplay is replicated properly

  • In Game Server Browser :

    • Update current code so that Dedicated and Listen servers show up in the browser

    • Update list item to show the Game Mode, Map, Players, Ping, and Host

    • Dedicated server name is controlled by the DefaultGame.ini file so that they can be differentiated easier

    • Listen server name is the player that hosts the game’s steam name

    • Assist with getting Dedicated servers working properly