Skymap Games
Project Type: Contract Work
Language: C++ / Blueprint
Special Tools: Unreal Engine 4
Description:
I did some various contract work on a few games that are clients of Skymap Games. Some of these projects are under an NDA so I am not able to provide many details, but they have involved working with Unreal 4, and a couple of them have been in VR.
What I’ve done:
Gameplay programming with Blueprints
Networking and Replication:
Ensured games can be started by using a dedicated server or hosted as a listen server
Ensured clients can connect to games and gameplay is replicated properly
In Game Server Browser :
Update current code so that Dedicated and Listen servers show up in the browser
Update list item to show the Game Mode, Map, Players, Ping, and Host
Dedicated server name is controlled by the DefaultGame.ini file so that they can be differentiated easier
Listen server name is the player that hosts the game’s steam name
Assist with getting Dedicated servers working properly